J. Rosenbaum

The Future of Art - Art+Tech LCA2018
2018-01-23 10:45 - 11:30 (Australia/Melbourne) | Victoria
I will be presenting the Opening Keynote at the Art + Tech Miniconf at Linuxconf this year. Based at UTS Sydney this talk will explore the future of Art, Generative Art, Machine Learning, Augmented Reality and the wonderful and creepy things people are making.

Most people are aware of the impact machine learning will have on jobs, on the future of research and autonomous machines, but few seem to be aware of the future role machine learning could play in the creative arts, in visual art and music. What will art be like when artists and musicians routinely work collaboratively with machines to create new and interesting artworks? What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful what does art created by computers look like and where can it take us? This talk will explore magenta in tensorflow and neural style in caffe, google deep dream, next Rembrandt, and convolutional neural networks. I will look into some of the beautiful applications of machine learning in art and some of the ridiculous ones as well. From paint samples to autonomous works I will explore the joys and horrors of machine learning for artistic purposes. I will also touch on the emotional impact of digital art including the uncanny valley.

LCA2018 Future of Art – Slides

Beyond the Binary - Midsumma
2018-01-15 08:00 - 2018-02-04 17:00 (Australia/Melbourne), 2017-09-15 00:00 UTC
There is something delightful about people who are looking through their phones at my figures who are looking at their phones. A beautiful recursion of technology and engagement, a new way of looking at the world. So often we see art and commentary complaining about the pervasiveness of the smart phone without exploring the beautiful ways it connects us all together, without acknowledging the fact that we have the sum total of humanity’s knowledge at our fingertips. There are constant complaints about selfies and narcissism without exploring the very real benefit that selfies have in making us feel valid in our own skin, especially when we cannot always control the way the world sees us.
These works are on the nature of non binary transness in a binary state. As so many of us live as non binary people on a gender spectrum in a world that insists on being blue or pink, male or female I felt it was appropriate to explore this nature within a system that only sees things essentially as on or off, 1 or 0. My work represents those of us who live in that spectrum, outside the binary, and often have difficulty fitting into the rigid societal norms so often enforced on us.
My work also explores the nature of passing and not passing as the gender you are. The complex nature of your internal monologue not matching your exterior and how, if you are in a gender that changes regularly, your body may or may not fit you at any time, sometimes without warning.
The trapped in the wrong body narrative still persists. The idea that trans people can and will want to change their bodies is pervasive and trans people who cannot, or do not, wish to transition are underrepresented. This project shows people in varying stages of self-acceptance, of exploring their bodies as they are, unashamed. They are gods, inspired by archaeological artifacts and classical art with a modern twist. they are a vision of acceptance and emergence. Showing that there is no wrong way to have a body.
These works use Machine Learning, Augmented Reality, and 3D modeling to explore these complex themes. For more information on the Recursion project visit my page

ART-IFICIAL INTELLIGENCE: Creepy, Frivolous And Beautiful Art Made With Machines
2017-12-01 17:00 - 2017-12-04 12:00 (Australia/Melbourne), 2017-09-15 00:00 UTC
An exploration of digital art looking at the history of some of the delightfully frivolous uses of machine learning and how it impacts the future of art. From paint samples to autonomous works I will explore the joys and horrors of machine learning for artistic purposes. I will also touch on the emotional impact of digital art including the uncanny valley, puppyslugs and face app.
BuzzConf slides 2017

Beyond the Binary - Melbourne Fringe Festival
2017-09-21 14:00 - 2017-09-23 22:00 (Australia/Melbourne), 2017-09-15 00:00 UTC
Art History and Digital Art collide in this experimental Mixed Reality project by J. Rosenbaum. Inspired by classical art and ancient archaeological artifacts, Rosenbaum uses Augmented Reality and Machine Learning to present works that move beyond the digital binary, beyond the gender binary to show that we aren’t constrained by our programming.
Viewers will have the opportunity to explore these works at Testing Grounds over three days and watch the art and grounds come alive with traditional hung prints and 3D artworks that exist only within the digital plane.
The 3D works will be interactive and location aware. The markers are lightboxes with lasercut displays, the sculptures appear through the recursion app. This work will expand on the work I have explored with Recursion and build further into location based works.
Beyond the Binary will be Showing at Testing Grounds for Melbourne Fringe between September 20-22

YOW Data - The Future of Art
2017-09-18 09:50 - 10:20 (Australia/Melbourne), 2017-09-15 00:00 UTC
Most people are aware of the impact machine learning will have on jobs, on the future of research and autonomous machines, but few seem to be aware of the future role machine learning could play in the creative arts, in visual art and music. What will art be like when artists and musicians routinely work collaboratively with machines to create new and interesting artworks? What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful what does art created by computers look like and where can it take us?
This talk will explore magenta in tensorflow and neural style in caffe, google deep dream, next Rembrandt, and convolutional neural networks. I will look into some of the beautiful applications of machine learning in art and some of the ridiculous ones as well.

Real World VR - VR / AR / MR Forum Q&A Demos THE ARTS SESSION
2017-09-15 00:00 UTC, 2017-06-20 18:00 - 23:30 (Australia/Melbourne)
This session focuses on emerging VR / AR / MR / 3D artists who are utilising new technologies in the arts.
On the night the audience will get to hear from some of the industries most talented immersive artists who will discuss their work, process and the future of this industry.
Format includes a high-profile speakers forum, Q&A session, VR / AR exhibitions, live Google Tiltbrush performance, 3D mapping, VR equipment & software demonstrations (Works showcased on Samsung Gear VR & Google Cardboard headsets), HTC Vive Demos, networking drinks, nibbles and Kaiju Beer specials!
GUEST SPEAKERS:
Jennie Rosenbaum – Contemporary figurative artist & 3D modeller working with Augmented Reality.
Cy Gorman – Music producer, film maker, interdisciplinary researcher, sound and lighting/video designer & storyteller working with Mixed Reality.
Marc-O-Matic – Multidisciplinary artist and immersive animator working with Augmented Reality.
Krystal Schultheiss – Motion & graphics designer, VJ & projection artist working with 3D mapping.
Real World VR – Arts Session
Tuesday 20th June
Loop Project Space & Bar, 23 Meyers Place, Melbourne
Doors open at 6pm
Speakers commence at 6.30pm
Demonstrations from 8.30pm
