J. Rosenbaum

VoxxedDays Melbourne 2019
2019-05-13 00:00 - 23:59 (Australia/Melbourne), 2019-04-21 00:00 UTC | Victoria
I will discuss my journey to bridge the digital world and the physical world with my Augmented Reality and Artificial Intelligence based artworks and demonstrate artworks made by other artists working in AR and AI while discussing the technologies involved and the impact they will have on development, art and the way we view the world.
From computer vision to style transfers, Generative Adversarial Networks and Image Classifiers and Augmented Reality platforms, I will explore the highs, the lows, the creepy and the exciting moments that come from working as an artist collaborating with a computer.

Yow! Data 2019
2019-05-06 13:30 - 14:00 (Australia/Melbourne), 2019-04-21 00:00 UTC
We begin with a story, the story of how I went from a painter to an artist working in the latest technologies. I will discuss how I fell into this line of research in my masters and how I am hooked on it now. I will provide practical knowledge about developing AR applications, using Machine learning and marrying the two together. I will explore web GL and new mobile versions of machine learning frameworks and how they relate to modes of mixed reality.

Body of Knowledge
2019-04-29 00:00 UTC
Can computers see gender? Without being trained in traditional binary notions of gender what can they produce? And how do we interpret the results? J. Rosenbaum presents a paper on their project Hidden Worlds, an exhibition of Artificial Intelligence Computer Generated artworks and mobile Augmented Reality technologies to see gender through the lens of computer vision. Rosenbaum’s last works used AI to interpret their creations, this time the computer creates the art and Rosenbaum interprets the output. A Generative Adversarial Network that has been trained in thousands of images of Greek and Roman statuary worked for weeks to create its own. Rosenbaum then explored the output to find the truth inside the computer generated work and reveal that to the viewer. Another Neural Network looked at the works and wrote poetry based on what it saw through an image classifier. This is incorporated into a soundscape inside the app. Viewers will see light boxes and watch them come to life inside the app as the computer generated work is transformed and reinterpreted by human eyes and hands. The language is alien, computer driven showing a collaborative effort between human and machine. This highly experimental work invites questions about computers creating art, about how machines see humans and gender and idealized beauty.
BoK2019 will generate questions that explore the dynamic between an organism and its surroundings, by asking: How does art shift the way knowledge and thinking processes are acquired, extended and distributed? How do cognitive theories offer ways to enact and change individual and collective ways of thinking? The aims of the first Body of Knowledge Art and Embodied Cognition Conference, which was held at UC IRVINE in 2016 were to “bring together an interdisciplinary group including cognitive scientists, neuroscientists, philosophers of mind, physiologists, psychologists, philosophers, anthropologists, computer scientists, artists and designers to explore emerging cognitive neuroscience and theories of embodied cognition.”

VoxxedDays Sydney 2019
2019-04-21 00:00 UTC
I will discuss my journey to bridge the digital world and the physical world with my Augmented Reality and Artificial Intelligence based artworks and demonstrate artworks made by other artists working in AR and AI while discussing the technologies involved and the impact they will have on development, art and the way we view the world.
From computer vision to style transfers, Generative Adversarial Networks and Image Classifiers and Augmented Reality platforms, I will explore the highs, the lows, the creepy and the exciting moments that come from working as an artist collaborating with a computer.

VoxxedDays Australia 2019 slides

LCA 2019 - AI and AR a match made in heaven
2019-01-23 11:30 - 12:30 (Australia/Melbourne), 2018-12-28 00:00 UTC
I will discuss my journey to bridge the digital world and the physical world with my Augmented Reality and Artificial Intelligence based artworks and demonstrate artworks made by other artists working in AR and AI while discussing the technologies involved and the impact they will have on development, art and the way we view the world.
From computer vision to style transfers, Generative Adversarial Networks and Image Classifiers and Augmented Reality platforms, I will explore the highs, the lows, the creepy and the exciting moments that come from working as an artist collaborating with a computer.
The slides are available here
C2 | Wed 23 Jan | 11:35 a.m.–12:20 p.m.

LCA2019 - Mixed Reality and Art- the quest for the shiny
2019-01-22 13:30 - 14:15 (Australia/Melbourne), 2019-01-17 00:00 UTC
For the Art + Tech Miniconf I will be discussing Not getting off track as you explore the latest technologies and my works to date.
MIXED REALITY AND ART: THE QUEST FOR THE SHINY
Augmented Reality and Virtual Reality are this year’s hottest buzzwords when it comes to art. Are they just gimmicks or is there something deeper behind the work? When artists can create whole immersive worlds or blur the line between the digital and the real what we have to say is still of the most importance. This talk is about the latest technologies and how to stay on track and not get (too) distracted by the shiny new other options out there! J Rosenbaum is a digital artist working in 3D Modeling and Augmented Reality with Machine Learning based interactions. Join us as they unpack what new technology brings to art and what artists bring to new technologies.
A1 | Tue 22 Jan | 1:30 p.m.–2:15 p.m.
The slides for this talk are now available online

VVITCHVVAVVE
2018-12-28 00:00 UTC, 2018-12-08 12:00 - 20:00 (Australia/Melbourne)
Practitioners who engage with post digital aesthetics are concerned with processes in art-making and conceptual frameworks that assume digitality rather than treat it as an exception. Its tools are ubiquitous, situated, embedded with neoslime, embracing material speculation, curious imperfection, mawkish plasticity, rather than a transhuman sterilised alien ideal of perfection.
The post digital has been discussed by artists and thinkers for almost a decade, these conversations have been abundant in the northern hemisphere. Therefore, we ask: How can Australia and its people, including the longest continuing culture on the Earth, contribute to the conversation? What nuances can we add? How do artists counter or propagate existing structures of power and materiality? And which ethical questions are raised when we consider indigenous lore in post digital space?
To begin to seek out answers to these questions about our contemporary post-digital condition artists, musicians, scholars, and activists will gather at Siteworks Brunswick. In yarning circles, performances, talks, and installations, they will explore instants of occult computing from the arcane to the present day.
Curated by Nancy Mauro-Flude (TAS) and Tom Penney (VIC)
VVitchVVavve: Post Digital Aesthetics Symposium with: Angie Abdilla (SYD/TAS), Ben Byrne (VIC), Kake Geck (VIC), Mohamed Chamas (VIC), Cramer Florian (R’DAM), Richie Cyngler (TAS), Annet Dekker (A’DAM), Denby (VIC), Ma Terie Markéta Dolejšová (PRAGUE), Jeremy Dower (VIC), Timothy Dwyer (VIC), Kimberly D’Amazing (VIC), Claire Field (Syd), Jay (VIC), Adrian Lucas-Healey (VIC),Patrick McMahon (VIC), Tom Penney (VIC), Theo Trian (LA) and others.
VVitchVVavve: is supported by RMIT School of Design and Despoina’s Critical Media Coven.

Un Magazine Launch and reading
2018-12-28 00:00 UTC, 2018-11-22 18:00 - 20:30 (Australia/Melbourne)
Issue 12.2: Strategic Liaisons, co-edited by Maddee Clark & Neika Lehman, is available in print and online. The print edition of un Magazine is distributed and available for free at galleries and outlets across Australia and internationally.
“I was having dinner with Métis critical writer & painter, curator & editor David Garneau recently, and he shared his firm belief that a collaboration is not such without significant disturbance. We talked about this in relation to cross-cultural collaborations, but we agreed that his theory is always applicable. Collaboration is bandied around a lot and, as Bhenji Ra points out in her piece in this issue, if we think about the very real historical legacies of others’ ideas on our own, then we’re always in relation to an other’s creative practice. But Garneau would say that a simple ‘coming together’ does not necessitate collaboration. Nor can collaboration simply be based in technique. The basis is in each party’s disturbance. It doesn’t have to be some incalcitrant scene of quarrel and chaos. But the psychic shift has to be pronounced, a disturbance to your life-world. And when it comes to the inter-cultural, power lines have to be shaken …”
— from Editorial, un Magazine 12.2
Featuring writing & art by: Kate ten Buuren, Dennis Golding, Anna Dunnill & Danni McGrath, Francis & Spaghetti, Emma Size, Warraba Weatherall, Amanda Hayman, Troy Casey, Jenna Green, Marisa Georgiou, J. Rosenbaum, Bhenji Ra, Madeleine Stack, Mick Klepner Roe, Ainslie Templeton, Destiny Deacon & Virginia Fraser, Logan MacDonald, Yasbelle Kerkow, Ella Benore Rowe, Therese Keogh & Jacqui Shelton, Sarah L. Thomson, Rosie Isaac & Liv Koh, Amber Wright, Sally Olds & Rosie Funder, Michael Spooner & Darius Le, Genevieve Trail, Stéphanie Kabanyana Kanyandekwe, Single Brown Female, Diana Baker Smith & Kelly Doley.
Cover image:
Destiny Deacon & Virginia Fraser
Snap out of it, 2014
video still
Courtesy the artists and Roslyn Oxley9 Gallery

Mixed Reality and Art
2018-09-15 08:00 - 17:00 (Australia/Melbourne), 2018-08-22 00:00 UTC
This talk is about mixed reality technologies, Virtual Reality, Augmented Reality and how they can be beneficial to artists and exploring art in depth. I will go behind the code to the amazing things this technology currently does, what it can reveal and how it is currently being used for good and for ill. I will also discuss how easy it is to get off track on your project, as an artist or as a developer and what we need to bear in mind as we navigate the different streams of development and art
I am an artist and a developer, and will be pitching this talk for people who are interested in both or who would like a new way to look at existing technologies to see the potential beneath. I speak with the experience of someone who has developed my own Augmented Reality applications and used it to create award winning art.
This talk brings value in terms of looking at the way we currently approach technologies as to how we could be approaching them and is a light and fun introduction to mixed and immersive reality options.

Hidden Worlds
2018-09-12 10:00 - 2018-09-22 17:00 (Australia/Melbourne), 2018-08-22 00:00 UTC
Can computers see gender? Without being trained in traditional binary notions of gender what can they produce? And how do we interpret the results? J. Rosenbaum is presenting Hidden Worlds, an exhibition of Artificial Intelligence Computer Generated artworks using mobile Augmented Reality technologies to see gender through the lens of computer vision. Rosenbaum’s last works used AI to interpret their creations, this time the computer will be creating the art and Rosenbaum will create interpretations based on the output. A Neural Network that has been trained in thousands of images of Greek and Roman statuary attempts to create its own. Rosenbaum will then take the output and seek to find the truth inside the computer generated work and reveal that to the viewer. Another Neural Network will look at the works and attempt to write poetry based on what it sees. This will be incorporated into a soundscape inside the app. Viewers will see light boxes and watch them come to life inside the app as the computer generated work is transformed and reinterpreted by human eyes and hands. The language will be alien, computer driven showing a collaborative effort between human and machine. This highly experimental work invites questions about computers creating art, about how machines see humans and gender and idealized beauty.
Hidden Worlds will be at Testing Grounds from September 12 to 22 as part of Critical Mass for Melbourne Fringe Festival.
Dates: September 12-22
Times: Open Wednesday to Saturday 10-6
Venue: Testing Grounds- White Box. 1 City Rd, Melbourne.

PyCon - Creepy, frivolous and beautiful art made with machines
2018-08-24 00:00 - 2018-08-28 23:59 (Australia/Melbourne), 2018-07-05 00:00 UTC
Join me at PyCon in August for a discussion on how artists use python And machine learning to create creepy, frivolous and beautiful art.
An exploration of digital art looking at the uses of machine learning and how it impacts the future of art. What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful, what does art created by computers look like and where can it take us?
Download my pyconau 2018 slides

The Future of Art - Devoxx UK
2018-05-10 08:00 - 2018-05-11 17:00 (Australia/Melbourne), 2018-03-09 00:00 UTC
Mind the Geek
Most people are aware of the impact machine learning will have on jobs, on the future of research and autonomous machines, but few seem to be aware of the future role machine learning could play in the creative arts, in visual art and music. What will art be like when artists and musicians routinely work collaboratively with machines to create new and interesting artworks? What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful what does art created by computers look like and where can it take us? This talk will explore magenta in tensorflow and neural style in caffe, google deep dream, next Rembrandt, and convolutional neural networks, generative adversarial networks and more. I will look into some of the beautiful applications of machine learning in art and some of the ridiculous ones as well.
DevoxxUK 2018 Slides

[Un]Natural
2018-05-05 10:00 - 2018-05-26 17:00 (Australia/Melbourne), 2018-01-24 00:00 UTC
A mixed media exploration of Naiads, Dryads and Nereids from Greek and Roman mythology using augmented Reality, 3D modeling and neural networks to create modern interpretations of classical creatures of nature. Using the highly technological with the highly natural invites discussion about how at odds we are to the natural world and how we might use technology to better connect with the environment and assist our planet, that it need not be an either or thing but something to explore and evolve within ourselves. The creatures from mythology have long been a subject for painters and sculptors with a classical bent and the anthropomorphization of environmental concerns assists with the empathy towards the environment and its needs. By using machine learning and augmented reality through a mobile application interface I am seeking to grant the viewer an insight into a computers empathic reaction to our environment.

Opening Saturday 5 May 2-4pm

Voxxed Days Melbourne - The Future of Art
2018-05-02 00:00 - 2018-05-03 23:59 (Australia/Melbourne), 2018-04-05 00:00 UTC
An exploration of digital art looking at the uses of machine learning and how it impacts the future of art. What is art like when artists and musicians work collaboratively with machines? What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful, what does art created by computers look like and where can it take us?
I will be discussing Machine Learning and how different aspects of this technology can help us in our creative pursuits.
Voxxed Days in an international, community conference for developers organised by, in this case, Melbourne locals. The goal of this conference is to learn about what other like-minded folk are doing in the industry: what’s new, what’s new old, what issues others are facing in the tech world and how they fix them, and so on and so on.
Join us for an different conference experience where passionate devs can gather together and have a chat, hack around, have a drink or two, enjoy food from food trucks, learn something new and get inspired. It is designed to promote collaboration across the whole IT community.
Voxxeddays Melbourne 2018 Slides

OpenLAB
2018-04-26 18:00 - 20:30 (Australia/Melbourne), 2018-04-05 00:00 UTC
OpenLAB showcases the varied practices and uses of technology in the creative industries, presented by Media Lab Melbourne in partnership with ACMI X. For OpenLAB April Media Lab Melbourne is teaming up with QueerTech.io to celebrate Queer creatives!
I will be discussing the inspirations and practices behind my work. The successes, the failures and the directions it is moving. I will explore the Augmented Reality technologies, 3D modeling and Machine Learning used to create my work.

The Future of Art - Art+Tech LCA2018
2018-01-24 00:00 UTC, 2018-01-23 10:45 - 11:30 (Australia/Melbourne)
I will be presenting the Opening Keynote at the Art + Tech Miniconf at Linuxconf this year. Based at UTS Sydney this talk will explore the future of Art, Generative Art, Machine Learning, Augmented Reality and the wonderful and creepy things people are making.

Most people are aware of the impact machine learning will have on jobs, on the future of research and autonomous machines, but few seem to be aware of the future role machine learning could play in the creative arts, in visual art and music. What will art be like when artists and musicians routinely work collaboratively with machines to create new and interesting artworks? What can we learn from art created using neural networks and what can we create? From the frivolous to the beautiful what does art created by computers look like and where can it take us? This talk will explore magenta in tensorflow and neural style in caffe, google deep dream, next Rembrandt, and convolutional neural networks. I will look into some of the beautiful applications of machine learning in art and some of the ridiculous ones as well. From paint samples to autonomous works I will explore the joys and horrors of machine learning for artistic purposes. I will also touch on the emotional impact of digital art including the uncanny valley.

LCA2018 Future of Art – Slides
